Tales of zestiria sorey martial artes
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If that sounds like a lot to you, that’s because it is. Different creatures are resistant and weak to different types of artes and different elements. You can also armatize, which is where your human character merges with a Seraphim, which grants its own new artes. You’ve also got battle acts, which you enable outside of battle, that allow you to do things like automatically sidestep or use less BG to do certain attacks. You also have a Blast Gauge (BG) and Spirit Chain (SC) gauge which affect battle as well your BG helps you do special attacks and your SC gives you various kinds of aids in battle. This is actually pretty cool, other than the fact that this can make the battle camera go wonky if you’re near a wall or a tree or something.Īdditionally, there are different types of attacks, and artes (a special kind of attack) are broken down into martial artes, hidden artes, and mystic artes. Further, attacks are broken into wind, fire, earth, water, and non-elemental attacks. In other words, if you were standing by a wall or near a cliff when you were attacked by a monster or you attacked a monster, that wall or cliff doesn’t just go away because you got in a fight. The gameplay is more complicated than in prior games, and one way this is reflected is in the fact that the battle arena selected when you get into fights with monsters is reflective of the topography of the actual place where the fight was initiated. You don’t really spend a lot of time in that area, so it’s not a huge deal, but it just sounds kind of cheesy and I think the vocals – while fine – detract from the epic feel of the rest of the OST. The only complaint I have is that there is a voiced track that comes into play later in the game, “Rising Up,” that I’m not a huge fan of. The soundtrack and sound effects are also on par with previous games. I love the visuals, though they are clearly made for the PS3, and the animated scenes are especially lovely. Suspecting that he is special, she invites him to come visit her hometown of Ladylake, which he does eventually visit… after a Hellion named Lunarre, who seems to be after Alisha.Īesthetically, the game looks great. In Tales of Zestiria, Sorey runs across an unconscious Alisha and takes her back to his hometown, in which he is the only human, so she cannot see the Seraphim he is interacting with. Seraphim can form a contract with a Shepherd and become his or her Prime Lord or Sub Lord. Shepherds like Sorey have incredibly strong resonance and are both feared and revered for their power to do so.
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Seraphim are an angelic race that can only be seen by people who have enough resonance.
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Malevolence is made up of negative energy, coming particularly from the negative emotions of humans, and it takes control of people, seraphim, animals, and even inanimate objects once enough of it builds up, turning them into demonic creatures known as Hellions. Over the past few years, a dark force known as malevolence has covered the world. Tales of Zestiria is set in the content of Glenwood, divided into the Hyland Kingdom and Rolance Empire. I wanted to meet Sorey and Alisha and Mikleo, learn about the Shepherds, and save the world (again). I jumped on the chance to review Tales of Zestiria after my excitement over the announcement of a worldwide release. In fact, a good friend and I run a Tales-themed Tumblr that preys upon people’s feelings about characters and their tragic backgrounds or fates within the games.